![]() You will want to leave it till the very last day, by that time you should have a couple of aircraft. There is a timed mission called "The Gift" that lasts for 15 days. It's a very long game and you are probably not going to play it twice. Keep all the DLC enabled but understand how to manage the unique mechanics that Festering Skies and Corrupted Horizons. I'm 90 hours in and I think I am pretty close to the end but I am dragging it out and equipping multiple squads in the best gear and have all the phoenix bases restored with mist repellers in all of them. ![]() I find it superior to XCOM2 in many ways but it does have bugs. I started playing about 2 weeks ago on Hero difficulty with all DLC enabled it and I am loving it. Also, I suspect it's much easier to actually lose a campaign in PP - losing felt like a near-impossibility on normal difficulty in the new XCOMs. ![]() The amount of choices you have, and the amount of things going on, in PP is kind of insane compared to something like the new XCOMs which now feel extremely basic in comparison. If you aren't the type who insists on going in blind, you may want to do a bit of reading on the gameplay/systems before playing. But you can read opinions online about the matter. Personally, I'm not a huge re-player of games, and I wanted the full experience, so I enabled everything. It adds a lot of stuff that can be overwhelming, and that you can't delay dealing with, unlike the stuff from the other DLCs. Not sure I have a ton to offer, but one thing worth mentioning upfront is that you may want to consider disabling (or not buying) the Festering Skies DLC your first playthrough. ![]() Also the most addictive game I've played in years. He was right, it's great, better than the new XCOMs for sure. ![]() Started it after a news thread here a few weeks ago where highly recommended it. I'm currently around the middle (I think) of a normal difficulty Phoenix Point campaign, 50-60 hours in. ![]()
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